Anomaly is a 2D cooperative puzzle platformer where two players try and navigate the level by using two different power-up shots, Zero-Grav field and Grenade Shot, to help each other navigate the many puzzles.
Roles: 2D Physics Programmer, Gameplay Programmer.
Anomaly was my first semester Sophomore year group project. I joined the team 2/3 of the way through the semester, and I integrated my 2D Physics System into their custom Student Engine. In addition to being the 2D Physics programmer, I also was a Gameplay Programmer, helping implement the main mechanics of the game.